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SZWSXS

You vs computer · FREE PLAY

War

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Game guide · SZWSXS

War: what to know before playing

Use the controls beside the game rather than guessing the rules. Win both face-up cards with the higher rank and try to collect the whole deck. The deck is split into two face-down piles of 26 cards. Try the rule on the board, then read the next instruction.

A free two-player comparison game. One face-down card per war; 500-battle draw limit prevents an indefinitely long round. No money or prizes.

Something to practise

Check the rule below as you play. On equal ranks, each side places one card face down and another face up. Repeat if those face-up ranks also tie. The game area remains available above the explanation.

Your objective

The example and rules describe the same game you can play above. Win both face-up cards with the higher rank and try to collect the whole deck. Try the rule on the board, then read the next instruction.

Step by step

  1. The deck is split into two face-down piles of 26 cards.
  2. Turn both top cards. Higher rank wins both cards; Aces are high and suits do not matter.
  3. On equal ranks, each side places one card face down and another face up. Repeat if those face-up ranks also tie.
  4. The winner of a battle takes its full pile to the bottom of their deck.
  5. A player unable to finish a war loses; equal shortages are a draw. A round also ends in a draw after 500 battles.
  6. Use New round for another shuffled deal.

Input guidance

The board gives you the information needed for the next action. Press Turn cards for one battle, or Play 10 battles to advance ten battles without choosing cards. Start a new round when you are ready to try again.

An example before you play

A careful first move helps you understand the round. If both players reveal a nine, each hides one card and reveals a second. A king then beats a seven and takes the full pile. Keep the goal in mind before your next move.

Avoid this misunderstanding

The example and rules describe the same game you can play above. You cannot choose a card from the pile. War depends on the dealt order, not a discard strategy. The game area remains available above the explanation.

Questions about this game

During a round, what is the aim of War?

Win both face-up cards with the higher rank and try to collect the whole deck. The controls work with mouse or touch.

On this page, how do the controls work?

Press Turn cards for one battle, or Play 10 battles to advance ten battles without choosing cards. Use the labelled controls for your next action.

When I start, can you show an example?

If both players reveal a nine, each hides one card and reveals a second. A king then beats a seven and takes the full pile. A new round resets the current game.

During a round, which mistake should I avoid?

You cannot choose a card from the pile. War depends on the dealt order, not a discard strategy. You can start a new round from the game controls.

What rules and limits are used here?

A free two-player comparison game. One face-down card per war; 500-battle draw limit prevents an indefinitely long round. No money or prizes. Use the labelled controls for your next action.

How many people can play here?

You vs computer. This is local browser play, not internet matchmaking. Use the labelled controls for your next action.

For this game, is Ace high?

Yes. The order runs from two through king to Ace; suits are ignored. Use the labelled controls for your next action.

When I start, how many face-down cards are used for a tie?

One, followed by one face-up card. This is the chosen war procedure for this table. The instructions above use these same rules.

Why was the round drawn?

Both players ran short at the same point in a war, or the 500-battle limit was reached. The controls work with mouse or touch.

For this game, can I choose which card to play?

No. Each battle turns the next top card from each face-down pile. A new round resets the current game.

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